Spacial StageCapability demos

One behaviour at a time

Motion primitives you can actually inspect.

The playground combines everything into named states. These demos isolate individual capabilities so timing, layout, depth and placement can be evaluated without the rest of the authoring UI getting in the way.

Placement & geometry

Where things are

Position, anchors, layout systems, responsive geometry and how one persistent object moves between them.

Motion & timing

How things get there

Duration, easing and composable arrival effects separated from destination geometry.

Layout & coordination

What happens around the object

Neighbouring layout, spacing and relationships between several moving elements.

Depth & accessibility

What should feel near, far or calm

Visual softness, stacking and alternative outcomes for people who prefer less motion.

3D experiments

How far can the spatial model go?

These are intentionally more playful: useful stress tests for transform composition, perspective and eventual layer/group abstractions.